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minrawsyesterday at 4:01 PM3 repliesview on HN

Nicely built resource, found a couple of nits but pretty good starting point.

Although I feel like unless you need to specifically target web or extensive cross platform support, a better alternative for a higher level framework/library is nvrhi. Especially for C++ developers.

And I feel like if you are making for cross platform or web you are likely using Rust or writing your own game engine/library maybe I view of the ecosystem is skewed.


Replies

jcelerieryesterday at 11:14 PM

Nvrhi sadly doesn't support metal. I use QtRhi and that gives metal, d3d11/12, Vulkan, OpenGL and even works on wasm

reactordevyesterday at 4:18 PM

nvrhi is pretty freaking awesome but it doesn’t work on Mac. WebGPU can using Metal, nvrhi would need MoltenVK layer on Mac. Other than that, yes nvrhi

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ChadNauseamyesterday at 7:18 PM

nvrhi looks really cool. However, I think the vast majority of use cases today do target web. The main exception is software which is too big to be quickly downloaded. Almost all other software benefits so much from web distribution that it's crazy not to do it. For example, in another comment I shared the game I made with webgpu. Because it's a website, someone here may play it. If you had to download a binary instead, I don't think anyone here would give it a try.

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