Contrary to urban myths, OpenGL never was a big thing on game consoles.
Windows official API is DirectX, OpenGL and Vulkan use a plugin API, ICD, which is nonetheless DirectX underneath.
https://learn.microsoft.com/en-us/windows-hardware/drivers/d...
> OpenGL never was a big thing on game consoles.
I've never tried developing anything for a 3D-capable console, but I've always had the feeling that their graphics APIs are bespoke, thin abstraction layers on top of the raw graphics hardware just so you don't have to poke the GPU registers directly.