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nuxilast Thursday at 8:16 PM1 replyview on HN

Same sentiment here. My litmus test is - after creating a window - "how many lines of code does it take to render a triangle?".

With the old OpenGL API you could do this in like 10 lines of code (probably even less with SGI's GL).

With the new/shader-based API, well... https://learnopengl.com/Getting-started/Hello-Triangle

Vulkan - I don't even want to know.


Replies

DavidPiperlast Thursday at 11:41 PM

> Vulkan - I don't even want to know

Almost 1000: https://github.com/Overv/VulkanTutorial/blob/main/code/15_he...

(From Chapter 15 of the Vulkan Tutorial from vulkan-tutorial.com)