For beginners that's irrelevant. WebGPU has more than enough features for beginners to learn about graphics programming. Not just that, once you're used to WebGPU, going to Vulkan will be much easier than the transition from OpenGL.
I wouldnt recommend anyone going to Vulkan, though. It's pretty much the worst graphics API out there, and WebGPU is mimicking outdated Vulkan design decisions that even Vulkan is currently outphasing, like render passes and static pipelines.
I wouldnt recommend anyone going to Vulkan, though. It's pretty much the worst graphics API out there, and WebGPU is mimicking outdated Vulkan design decisions that even Vulkan is currently outphasing, like render passes and static pipelines.