> There is an option to buy a lifetime licence but it costs a whopping £44.99.
I've given up trusting lifetime anything from the app stores now.
Mobile OSs seem to evolve so much faster, add new layers of security, lock pro features behind app store billing APIs that require the developer's account remains in good standing.
I've been burnt by three apps cutting and running now. One where the developers got their prize jobs at Microsoft and AWS [1], another where they sold the app off to another company that gave up maintaining it [2] and finally EA (enough said) [3]
[1]: https://news.ycombinator.com/item?id=46768909
[2]: https://www.androidpolice.com/2018/04/16/beyondpods-first-pu...
[3]: https://web.archive.org/web/20190116224256/https://answers.e...
My weightlifting app sold me a pro unlock to get weight calcualors years ago. Then they introduced a subscription model to get that plus some features I didn't want, they promised my purchase would be respected for all time.
Last September they declared that the app was "too valuable to give away for free" and told me I had to subscribe to use it. Even though it hadn't been free, I'd paid for it, and nothing about it had changed in the decade since I paid for it. Everything else was already locked behind a subscription I didn't find value in.
Seems like a lot of companies these days think "lifetime" means "until we really really want more money"