The last time I checked, for the arc agi 3 leaderboard, the models are given a simple prompt and the game input and asked to play the game, no harness/tools. If harnesses were allowed, I would expect the benchmark to be saturated. There were a few harness attempts, but they could only be evaluated on the public set, so it's not an apples to apples comparison.
My guess is, the large score jump for Opus 5 is mainly because of getting the right RL envs for training.
It's becoming harder and more expensive to build and run meaningful benchmarks, it would be interesting to see what they do with arc agi 4, maybe just give it gameboy/steam games and see how they compare vs a human baseline? The latency requirements and very long horizons in games could be an interesting challenge for llms.
The exclusion of harness's feels really weird given that companies are recognizing the value of what harness's can do. By excluding them the benchmark is becoming less relevant.