Not my sniff test :)
> # FRAMEWORK ARTEFACT: the run's very first transition is replayed WITHOUT advancing state # (tools.py:954 and agent.py:468 both `continue` before `state = next_state`). So on the # level that contains that step (level 0) our counters start exactly one action behind. # That skipped step was action 1 with BOTH avatars moving, so seeding n=1, bumps=0 reproduces # the framework's lagged state exactly. # CAVEAT: this seed is only right while level 0 has never been RESET. If you ever RESET # level 0, change the seed to n=0 (after a reset the rollout re-inits and no longer skips).
from here - https://huggingface.co/datasets/schema-harness/arc-agi-3-sch...
That tells me that there is some leakage between runs. The idea of ARC3 is that agents start working blind, on new tasks, via API. A RESET is counted as one action. Without seeing the actual code that produced these traces we have no way of knowing how many iterations it took, if the "framework" played the same level multiple times (comment hint above makes it likely) and so on. That's why I said that before we actually see the code / can replicate / ARC team confirms it on new envs, this should be taken with a grain of salt.
The comment more likely means the harness source was read, not memory from a previous run and the first few turns of bp35 appear to be a cold start.
Sure none of this is certain without the source.
I do believe the authors that this schema significantly improves over the base, particularly given that it took 22x simulated turns over 14 hours, which is moving the trial and error to context rather than to game. I also don’t doubt there is some contamination.
Regardless, the approach is sound and I do believe it would significantly improve scores, even if that was +20-30 over baseline (49% in this case) it does imply the benchmark is measuring the harness more than the model.