> We simply have better magic wands and more powerful spells now.
But tainted 20-40% by bouts of Wild Magic which make the outcome entirely nondeterministic, despite the best protection wards we can conjure.
I have found, both in my commercial and OSS work, that getting better at producing protection wards reduces the non-determinism to somewhere in-between 1-10%.
Case in point: writing our own linters.
I have found, both in my commercial and OSS work, that getting better at producing protection wards reduces the non-determinism to somewhere in-between 1-10%.
Case in point: writing our own linters.