Recently added support for Linux to VLC for Unity, with full hardware decoding.
It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.
Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.
Blocked because I don't use cookies. Ok, I've always preferred mpv anyway.
Can a unity dev/game dev help elucidate why you'd use vlc in unity?
For cutscene playback?