For reference, this is what Minecraft used to need, back around 2013[0]:
Minimum Requirements:
CPU : Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
RAM : 2GB
GPU : Intel GMA 950 or AMD Equivalent
HDD : At least 90MB for Game Core and Sound Files
Java Runtime Environment (JRE) 6 or up is required to be able to run the game.
Recommended Requirements:
CPU : Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM : 4GB
GPU : GeForce 6xxx or ATI Radeon 9xxx and up with OpenGL 2 Support (Excluding Integrated Chipsets)
HDD : 150MB
[0] https://web.archive.org/web/20130124012851/http://help.mojan...
It will only cost you $200 in RAM, definitely a good time to raise the minimum/recommended specifications.
If the new requirements are a dealbreaker for anyone, Mineclonia is a lightweight open-source alternative that runs on much weaker hardware and feels close to Minecraft.
I highly recommend using the open source Sodium and Lithium mods to improve performance. And I hope you're not still using OptiFine!
I remember playing back in like the 1.6.4 era on a piece of garbage from 2005 with a monstrous 1GB of ram.
This might have impacted me, had Microsoft not deleted my legacy account. So I suppose I'll just stick to Tekkit Classic on my pirated client.
Is this 16GB for those so-called "Vibrant Visuals" or just for parity with the old version? If the latter, then what's the point of the transition to Vulkan if it quadruples resource use?
Is this the evolution of something that used to run moderately well on a mid-range Raspberry pi?
Don Priestley (Mazogs), stares down with a withering look.
recommended amount of wam
Minecraft is not more demanding than some years ago, they didn't neceserily raise it, they just updated the info page. This snapshot from 2022 says minimum 4gb and recommend 8gb: https://archive.ph/NTMU4. Source was posted some days ago: https://news.ycombinator.com/item?id=49038901