> I will never understand the decision-making process that led to "Let's build an awesome VR headset that can't do gaming".
FOMO, someone else being successful in VR (and now in glasses) is a nightmare scenario for Apple because it's not their platform. They've got a lot to fear from someone else owning the platform, having written the playbook on how that platform would be controlled and exploited at everyone else's expense.
Imagine if Apple doesn't make their glasses: Meta keeps selling truckloads of them, as they get more powerful the smartphone becomes an optional accessory and then an unnecessary one, eventually they become an alternative to a smartphone and an app platform for third party devs.
It's the same story with VR, Apple does nothing and risks Meta or Steam building a viable platform where people want to use software instead of on their iOS devices, until the hardware can replace iOS devices entirely. (although VR is certainly more of a moonshot)