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Rohansiyesterday at 6:21 PM1 replyview on HN

Are you referring to Minecraft Pi Edition that came with Raspberry Pi OS back in the day? The one made in C++ instead of the original Java edition?

> run both server and client when in singleplayer - doubles memory use

When did this change? It's been like that for as long as I can remember. It's actually a very common thing for games to do because it requires less code. Also it doesn't actually double memory use - game content can be shared, textures/meshes/audio is only on the client, etc. The chunk and entity data would need to be duplicated but they should be smaller.


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inigyouyesterday at 7:28 PM

1.3, not beta 1.3. Chunk data was traditionally the biggest part of Minecraft's memory use until they added a bunch more garbage.

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