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iFiretoday at 1:32 PM2 repliesview on HN

How does it compare against https://github.com/elalish/manifold in performance and zero corruption?

I spent a lot of time making elalish/manifold work in Godot Engine and it is now a method in Blender too.

https://manifoldcad.org

If it helps, feel free to use the apache2 licensed unit tests that were generated in manifold development https://github.com/elalish/manifold/tree/master/test


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permutetoday at 1:43 PM

The runtime performance is most probably worse than yours. The goal of this project is a minimal specification that a reviewer can trust. See section in readme on performance and how it could be improved while still keeping formal guarantees, but would mean a reviewer having to trust axioms on floating point numbers: https://github.com/schildep/verified-3d-mesh-intersection#pe...

iFiretoday at 1:38 PM

> Why we cannot have manifold output meshes in general

As far as I know manifold is not verified software, but it does promise that manifold inputs become manifold outputs.

I wonder how manifold will break in that condition or would it snap to the nearest manifold.

https://github.com/schildep/verified-3d-mesh-intersection#wh...

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