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TacticalCodertoday at 2:07 PM0 repliesview on HN

> The issue I have with all these formally verified numerical algorithms is that, at the end of the day, I need this implemented using actual floating point.

You can go a very long way using discrete math though. I'm pretty sure it's doable to implement, say, a 3D slicer (to prepare layers/paths for 3D printing I mean) without using any floating point operation.

P.S: FWIW I was coding intros and demos using 3D effects on the Commodore Amiga and then on 386 PCs without using the 387 (the FP co-processor of the 386, when present). I'm not saying it's useful to play games in 4K: what I'm saying is that there are certainly applications where formally verified algos using integer math do make sense.