>I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it
Why? That seems like it would make it a lot harder to move the cursor precisely. (in fact the main implementation of it on linux I know of was a joke in IOCC)
How precisely can you scroll on your phone? I don't think anyone finds it awkward.
I get the impression that you're thinking of a much jankier implementation of "inertia" than that, and to be honest I wouldn't be surprised if that's what we'd get anyway.
An unambitious inertia describes the linux community of the past decade pretty well.
You'd think so but as the person above mentioned, this is how the steam deck/controller does it and it works well. It mostly affects faster movements like flicking the mouse across the screen, leaving smaller movements unaffected.