Somehow these visual programming tools never seem to get much traction.
Are there any exceptions?
The video game industry is built arround that, game engines use that model all the time as gameplay scripting.
https://dev.epicgames.com/documentation/unreal-engine/bluepr...
Simulink, Labview, Bosch ASCET are all pervasive in control systems engineering, especially in European automotive applications.
I don't know, "node-based" interfaces as a concept seem to have made inroads into quite a number of (specialized) fields, e.g. image processing or movie postproduction.
My takeaway is that simply visualizing the AST of a procedural language doesn't do much in reducing the complexity and just makes it harder to read or edit long programs.
In contrast, visualizing data flow graphs can have real utility.
Also, the general question is who is the target audience: It seems pretty obvious to me that programmers who live and breathe code wouldn't be very enthusiastic about visual programming. But that might be different for other professions that don't have that kind of coding expertise.
Also, a lot of programming skill is about keeping the logical abstractions and runtime state in your head that your code will create - not so much reading what is on the screen. That's far easier if you have written the code yourself than if you have to get familiar with existing code.
Thanks to agents, the second case is becoming the dominating situation now, so clever visualizations that help you make sense of existing code and its runtime state might be in demand in the future.
I think PLCs are programmed using a mix of text and visuals. Or at least that's what I remember from uni. I'm not entirely sure why that is. I suppose it makes it a lot more obvious to your coworkers and management when you make spaghetti code, which I suppose can create pressure to not make a total mess of things.
yeah Visual Basic 6, kind of a different thing but clicking on things to select the method etc is very similar
scratch, thats super popular, but aimed at kids.
GNU Radio?
Houdini (VFX/3D tool), virtually unchallenged in some of its domains, it's basically visual programming. Very basic what you'd do inside of Houdini when working with it (with screenshots): https://www.sidefx.com/docs/houdini/basics/intro.html
Unreal Engine also have "Blueprints" for game logic that remains fairly popular, maybe not always as the underlying systems, but at least as a control surface for game designers, like a "API" kind of.
If you're curious how out of control and wacky these sort of graphs can get, https://blueprintsfromhell.tumblr.com/ has a bunch of fun examples.