One fun thing I did once is use the custom elements API to make a custom tag <element-template>. When the page sees <element-template tag=what-name></element-template>, it looks inside, finds any <template></template> <script></script> and <style></style> tags, and builds a new custom element with that tag name and all the powers. Cool but not incredibly simple.
Another amazing trick is to put a mutation observer on the page to detect <template> tags as they're created. (template tags parse the HTML within but don't actually create it on the page). Once the observer finds a template tag it can upgrade them to have new powers, like replacing the contents of other tags. There are ways to tame web components and make them very easy to use.
This article I came across last month on “Framework-agnostic design systems” happens to use this Elena library and I think explains its use case well: https://piccalil.li/blog/framework-agnostic-design-systems-p...
The HTML + CSS first approach and JS only for enrichment sounds great, and like what should be done anyway. I wonder though, how it will play out in reality. Will web developers using this library make the effort to keep essential functionality JS free, if possible, and provide additional views using whatever web framework they use, or will they implement essential functionality as "JS enrichment", requiring JS for things that do not actually need to be done in JS at all?
Hm, the page is unreadable on brave on dark mode.
Ok but ... why? With that I mean, why do we need it? What can be created with PWC specifically? Is there a gallery of web games? That would at the least make understanding the use case easier.
I like web components, the simpler the better, so I like what I see but having a strong OCD about syntax I just want to propose the use of <Button ... instead of <elena-button ...
It's just a matter of using a regex [1] and making your syntax more palatable
Regardless, kudos for the release
* const componentRegex = /<%[ ]+([A-Z][a-zA-Z0-9])([^%]?)%>/g;