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Waterluvianyesterday at 6:10 PM1 replyview on HN

Tangent: I think this illuminates why I enjoy the “evil” route in many RPGs. My evil party doesn’t have to be moustache twirling. They can pick and choose their evil moments. But a good party feels more constrained.

Rarely a great RPG forces my good party to make difficult decisions.


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Forgeties79yesterday at 6:18 PM

Funny enough Mass Effect: Andromeda, which I never finished for obvious reasons, actually had a few few moments with pretty thick gray areas where I had to really sit down and think about my decisions. It’s interesting looking back and recalling that mess as one of the only strong examples.

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