The discs have been a formality for longer than most gamers understand or want to admit. Sony is discontinuing disc sales as a response to how gamers are buying games not the other way around. So it's an irrational response but an understandable emotional response. It's a final marker of an era that realistically ended more than a decade ago. That video games are not an island: an enclosed experience of just you, the game, the console, the controller, the TV, and a bunch of wires connecting it all together. When we were kids, you had this little disc that exploded out into a world that was all your own to explore and experience. Now it's not all your own. When you bought a PlayStation 2 and some games, your relationship with Sony could end at any time and nothing would change in your day-to-day gaming experience. But today, buying a console is an ongoing relationship with the manufacturer every microsecond you play a game. And most people don't want to admit that. And ending disc production forces us to admit that old era has been dead and gone. More frighteningly, we helped it along every step of the way by overwhelmingly preferring digital downloads and always-on online games.
With the exception of a few (regrettable) "game key" cards, physical Switch 1/2 games are usually playable offline with just the game card and the console.
This is part of the appeal of Nintendo consoles - you don't need to connect them to the internet, and they are still terrific for local multiplayer.
valve started this [1]
I remember half life 2 sucked -- you bought a physical game disk in the store... and you had to create a steam account to play it. I thought they were jerks at the time because before that a physical disk was what you needed to play your game.
What they did was set a bad example, and then the floodgates opened for all the rest to pull that nonsense.
Other big companies set bad examples too. All the fashionable but flawed Apple UI designs get copied by everyone else. For example Tesla has a similar iphone/ipad UI in their cars -- but they are moving vehicles and you don't want to be swiping on a screen to defrost your windshield.
I really wish companies would step up and set GOOD examples and follow through.
[1] In November 2004, Half-Life 2 was the first high-profile game to be offered digitally on Steam, requiring installation of the Steam client for retail copies. During this time users faced problems attempting to play; part of legal issues that Valve had with Vivendi, who claimed that physical copies it published could not be activated as to it the game had not been released. The Steam requirement was met with concerns about software ownership and requirements, as well as problems with overloaded servers - demonstrated previously by the Counter-Strike rollout.
>The discs have been a formality for longer than most gamers understand or want to admit Sony is discontinuing disc sales as a response to how gamers are buying games not the other way around.
I can see where you're coming from, but having recently replayed my childhood copy of MGS, all I can say is don't ask me for Meryl's codec number.
> Sony is discontinuing disc sales as a response to how gamers are buying games not the other way around.
I disagree. They are using that as an excuse, when in reality they simply desire more control. When Sony releases their sales numbers they never compare physical and digital sales of games that are offering both, but rather compare physical sales to everything digital including DLC and digital-only games to make the percentage of digital sales seem higher. You can't ever get a real comparison when there are options for both. Since it is true that physical sales are declining, they feel that they can do so without significant push back. Disc sales are still significant, and even besides the big companies there are tons of smaller companies that would gladly continue to order discs for indie games, limited editions, collectors, etc.
That said, I think you are quite correct about the "ongoing relationship with the manufacturer". This is just another step in the direction of seizing total control over things that people once considered that they owned.
Most PS5 games still have the entire game on the disc and can be played offline. Sony also dumps DLC and microtransactions sales into the "proof" of digital being higher on top of digital only games. And they completely ignore used games. From what I heard for a lot of games that have both a digital and disc option it was closer to 60-40.
I'm still perfectly happy with my solo racing games on PS2, not that I play them much anymore (or I would have bought ought a PS3 4 or 5.)
I never understood why I should prefer driving against some punks that spend their evening crashing into the other players on purpose or wait for online races to start.
But anyone is different.
I think you misunderstand. The disc was the practical tie-down and compromise that allowed gamers to stomach what was happening. Whether or not gamers actually took advantage of the opportunity, the fact that there was a disc out there that they could physically pick up and buy meant that console game publishers (and, by extension, non-indie PC game publishers) couldn't descend into the depths of perma-Early Access-dom, or sell you a "game" that was really a pre-order.
If physical releases actually go away, that dystopia comes to bear. Console publishers think that this is a step in the direction of further control over their library, which is laughable. They're killing the compromise, the other side of which was, "Gamers will mostly respect console DRM and not flood the zone with "Explicitly Fuck You" piracy." These companies are about to learn a hard lesson.
horse shit
> The discs have been a formality for longer than most gamers understand or want to admit. Sony is discontinuing disc sales as a response to how gamers are buying games not the other way around.
On the contrary. It's been a very long process of boiling the frog.
I bought a physical release of Spore in 2008 and the game allowed itself to be installed a couple of times. Few years later I bought a single player RPG game for which I still own the CD but I'm not able to play it because I tied it to an online service and lost my credentials. All the games I own on Steam can be gone in one second and my children probably won't be able to get access to them even if they don't require online accounts, for which very many does.
There's a huge disconnect between online games that require servers to be played on - in which case it's sad but understandable that one day these will be gone and unplayable - and vast majority of games that are single player that still require players to be online and have credentials to some 3rd party applications.
GOG is the only vendor that actually lets you to own your games.
Steam is the only company that play fair with their customers, but I can easily see the future in which Gabe passes out and Tencent buys the company.
> But today, buying a console is an ongoing relationship with the manufacturer every microsecond you play a game.
We are fully aware of that, and that's precisely what we are opposed to.
I can buy an old PS2 with collection of games, plug it to a monitor and have fun with no hassle and without an internet connection. 10 years from now PS5 will be a dead brick, even with a bag full of games.