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cyber_kinetisttoday at 1:10 PM1 replyview on HN

For gamedev scripting, the gap has not been filled yet. Lua is good for embedding but the language itself is terrible for LLM usage (too much dynamic typing). C# is too heavy for scripting usage (long compile times, clunky to embed into a C++ engine), and other alternatives (AngelScript, daScript, ...) are just too niche.


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Retr0idtoday at 1:33 PM

What about Python? LLMs seem to like it well enough.

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