No, an engine is only the code that is shared between games. For instance "urban terror" by frozen sands is a closed source game on top of a (now) open source engine (the Quake3 engine). Quake3 is a (now) open source game (with closed assets) on top of its own open source engine. Quake and it's derivatives are a particularly nice example of the distinction between a game and its engine because the engine includes an interpreter for the game code, leaving a very clear boundary. Meanwhile many games end up intermingling their engine and game code (e.g. see the Eve Online devs write about this - another closed source game on top of a now open source engine).
BAR is an open source game. All the game source is open.
No, an engine is only the code that is shared between games. For instance "urban terror" by frozen sands is a closed source game on top of a (now) open source engine (the Quake3 engine). Quake3 is a (now) open source game (with closed assets) on top of its own open source engine. Quake and it's derivatives are a particularly nice example of the distinction between a game and its engine because the engine includes an interpreter for the game code, leaving a very clear boundary. Meanwhile many games end up intermingling their engine and game code (e.g. see the Eve Online devs write about this - another closed source game on top of a now open source engine).
BAR is an open source game. All the game source is open.