I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.
I've heard this called a "dancing bear" before. It's interesting because it's a bear dancing, not because the dancing is any good.
These conversations get frustrating since one group is saying the dancing is bad, a second group is saying it's good (for a bear), and a third group is saying we are a few years from a bear-only dancing industry.
LLMs are bad at creative work and I don’t see them improving any time soon. Try asking an agent to write a story about raccoons. It will almost certainly involve either stealing food or raiding trash with a 50% chance of having a character named Pip. If a location is mentioned, it’ll be Elm Street.
I guess this is the average story and, similarly, the average game is boring and predictable
LLMs currently have 0 imagination, I have strong doubts that will be solved any time soon even if they continue to become superhuman at everything else. They just have the creative instincts of a 50 year old accountant.
We're all just impressed that it's even possible. No one is saying these are fun.
I guess the next question is if they can be made fun without too much additional work with a human guiding the AI.
Right, but the new phenomena is that we've lost a signal.
Used to be if a game looked that good it probably had time spent on the game part too.
It’s called “demo porn” and it’s really obnoxious and borderline offensive to people that take the craft and art form of video games seriously.
If I see one more “one shot MMO” where you just walk around and do absolutey nothing or another menu slop idle battler or rogulike deck builder I’m going to go Postal in Minecraft.
It's the flashy game/movie trailer equivalent for LLMs. Completely unrelated to the real experience, but good for marketing.
Unfortunately the Phaser framework has decided to go all-in on this route, and it's really disappointing.
These one-shot products aren't games. They're barely even demos. I don't even know what to call them. For a mature framework like Phaser to sell-out like this and create a vibecoded platform for vibecoded games is shocking.
It's blockchain for gaming all over again, putting the cart before the horse.
I’ll never not be amazed that we can type some words and get those results back out.
However I do agree that the results are much worse when you try to use them. They look great in screenshots and video clips which makes them perfect for content farmers.
All of the LLM generated games I’ve played have been really bad to play, though. I even tried my hand at a simple game, thinking I could iterate on it with prompts to fix some rough edges. After the initial productivity burst every change turned into a slog of tokens with one thing changing and something else breaking it. I would try to use my remaining weekly token budget across Anthropic and OpenAI to refine it at the end of every week but after a couple weeks it felt like I wouldn’t be getting anywhere without scrapping it and going back to having the LLM build it one step at a time with my careful instruction.
Which, in retrospect, is the only way I can get usable output of an LLM for anything complicated, so it’s not surprising. It’s a fun reality check project though.