> Whatever it is, SwiftUI isn't it.
I think this opinion is heavily shared by Swift developers now, but the messaging every WWDC is always "Swift and SwiftUI is the best way to build apps for Apple Platforms", etc.. If you have to keep telling everyone what they don't believe is true, it's a sign there's a problem.
It feels like someone with a lot of organizational power is disconnected from the pulse of the community. SwiftUI is undeniably clean in a lot of ways, it presents beautifully and fits on slides well, but that matters less and less, and this all wasn't really working out even before LLMs disrupted things.
Well the problem now is Apple would need to admit they made a mistake. And Apple does not make mistakes.
If you want to see this behaviour dialed to 11, check how Microsoft management talks about WinUI 3.0, and the harsh reality of its sore state of development experience.
It would be great if it was half as bad as SwiftUI.