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dkdbejwi383today at 8:07 AM2 repliesview on HN

> rules[...] have the potential to enable NPC like behaviour which is all too common

Would you mind explaining this? What is NPC-like behaviour?


Replies

xg15today at 11:45 AM

NPCs are Non-Player-Characters in video games, i.e. "extras". Their programming is usually kept simple, so they're kind of famous for robotically repeating the same lines or doing the same actions.

I think here it might mean getting attached to the rules for the rules' sake and forgetting the deeper reason why the rules are there in the first place - like waiting on a red light on a deserted street.

A_D_E_P_Ttoday at 8:37 AM

I'm not that commenter, but it seemed clear from the context. Inflexible, decision-tree-like behavior -- like an NPC from a video-game.