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sheesdevtoday at 2:05 PM1 replyview on HN

The mouse render is surprisingly good. Several of those clips stood out to be a pretty big leap in terms of current SOTA models.

The only one that looks "off" is the beverage ad video during the can opening clip, it still has that "AI smoothening" effect. Good thing this can be done pretty well using traditional rendering.

I feel like for a good while now we'll transition into a process that uses traditional "close-up" rendering/shots + AI generated wide-shots or quick cuts.

Exciting, but also troubling. This being open-weights is a massive win for the community though.


Replies

echelontoday at 2:57 PM

This is still about a year and a half behind Seedance 2.0/ Seedance 2.5

But it represents a coming price pressure that will face the leading foundation models. Open source will prevent runaway costs.

Moreover, it prevents the hair-trigger platform safety checkers from shutting down creative work. Video models are notoriously bad at shutting down a huge number of requests.

Creatives will prefer to work on cloud or private GPU clusters. Waiting 10 minutes for a few seconds of 480p is unacceptable. Hobbyists will have fun, but most actual production work is happening in the cloud.

Artist's time is worth money, and they like to spin up dozens of concurrent generations at a time to more quickly explore the generation state space and make progress on completing work.