Gaming is heading in the same direction that TV, movies and music are. It’s a shame. I can invite my friends over, boot up my GameCube to play some Mario Kart Double Dash. As long as the console and disc are okay, I can (hopefully) do that until I pass away.
These days? Not so much. I’ll never be able to be sure I can play GTA VI in twenty years. It just sucks not owning anything anymore. I know why they do it, it’s a massive profit difference.[1]
On the PC end of things, it’s not as bleak. Services like GoG let you download the standalone installer, DRM free. I try to get any single player games I can from GoG, you should too.
Support the corps that give you ownership. Buy those Blu-rays of your favorite films. Either to support physical media or to ensure you will have it until data degrades.
That's the one reason I don't use Steam. I'm not saying Valve is evil or anything like that. But GOG's transparency and commitment to DRM-free games should be the market standard.
>Gaming is heading in the same direction that TV, movies and music are. I
It's much worse with Gaming. At least with TV/Movies/Music there are standards-based 'offline' formats that one could preserve the content. Games, on the other hand, may be intrinsically tied to proprietary hardware and online 'live' services for patches and content. The recent hubbub about Sony removing disk access was somewhat of a red-herring as most disk-based games you buy today have incomplete games.
I can buy and own legal copies of movies and music. But I often really can’t with games.
> I can (hopefully) do that until I pass away.
At least there are already extensive ways to get a game cube running games off an SD card using a pi pico and some hardware that uses the expansion port.
So even once disc rot takes away the original copy you can keep going.
Optical media capped out at 4 layer blu-ray (~128gb) which I'm not even sure that consoles can reliably read.
So my theory is that GTA 6 is somewhat larger and they really didn't want to invest into engineering a solution for multiple-disc or something when ~everyone downloads their games nowadays anyways. So in some sense, the true physical release "can't" exist.
This doesn't apply to most anything but GTA 6 is the one example I think could very realistically be unable to be stored on a disc at all, or unable to be stored on a 3-layer and the supply chain just isn't there for 4-layers in 2026.
My son and we as his parents really love Bluey, but it's impossible to buy a DVD set here in Germany, with German dub, because Disney distributes it exclusively through their plus platform.
There are many more examples like these. Very sad state of affairs.
Someday that GameCube will break and so will all the others. And someday that PC capable of running open source emulators will also break. And all that will be left is corporation controlled hardware running corporation controlled software. Maybe we'll be lucky and be allowed to rent a few of the old games.
Eh, I'd probably leave music off that list. Even mainstream music releases are still pretty easy to buy DRM-free via services like Qobuz, even if the majority of people are using streaming platforms these days. Although I wonder if that's maybe just because music seems like it would be pretty easy to sidestep DRM, even if they do come up with some kind of innovation (heck, even my friend told me he pirated my album... WHICH IS FREE, BTW).
But e-books? Holy crap the drm on those things is soooooo annoying to avoid.
Pitacy is back in the menu for me.
That "if buying is not owning then piracy is not stealing" sounds corny and is legally void, but hell if morally it is not justifiable at this point.
When I want to support the creator I go and "buy" the thing, but I also go and pirate anyway.
In twenty years it doesn’t matter if Rockstar delists GTA6.
The DRM will be cracked. You will be able to play and you WILL have a better experience playing a cracked DRM free version than any official version.
You can play an emulated Mario Kart Double Dash on a Steam Machine (or any PC) today and get a better experience than playing it on a Game Cube.
Digital only games sounds bad at first but preservation of video games will be done digitally more effectively than physically. How many full rom sets of Super Nintendo games are just sitting there on millions of PCs around the world? It is trivial to preserve them: copy paste to a new machine. Done.
Disks will rot. GameCube optical lasers will fail. One day, maybe not soon, but it is it inevitable that all disk based games will become unplayable and lost one day. Maybe if we’re lucky an independent company will create an accurate FPGA based GameCube for people to play their games but emulation is just better.
Prices on the second hard market will be astronomical making physical copies innaccessible - this has already happened for arcade PCBs and it will happen for disk based games. PCBs that used to go for a few hundred now go for tens of thousands. I personally believe that this push for physical preservation is largely driven by speculators that know this. You see insane prices for things like sealed copies of Super Mario Bros already. PCB prices were driven up by speculators hoarding supply and they’ll do it for console games too.
If buying isn’t owning then piracy isn’t stealing.
Preservation needs to be about accessibility FIRST.
Physical Videogame Preservation Makes No Sense: https://youtu.be/3rM1jaFvM58
General principle: It is way easier to avoid lock in by not being locked in in the first place then to extricate yourself later. It's easy for me not to be locked in to a streaming video service because I had a DVD collection that predates them, and I maintained it instead of being on a streaming service, so I've got a personal collection. It's easy for me not to be locked in to a streaming music service because I have a CD collection started decades before they came into existence, ripped digitally, and I've got music I own already.
There's more entertainment of every kind, including video games that don't lock you down, then you could consume in a lifetime anyhow. If you limit yourself to just what doesn't lock you in, yeah, you may not be playing GTA VI, but it's not like you'll lack for good games.
On the one hand, buying a subscription service for $20/month does give you instant, temporary access to a lot of things... on the other, consistently putting that money into media acquisition over the same period of time will build up quite a collection in a few years. Remember that you don't just have to buy blockbusters... you can raid garage sales, you can buy used, you can pick up surprisingly cheap collections like [1], you can hit the Salvation Army... what you find may be haphazard but you can bootstrap a collection cheaply, and may find some surprising stuff on the way.
[1]: https://www.amazon.com/dp/B006LOC01G - but look at the used prices, not the new. There's a lot of things like this on Amazon where someone thinks they can get a lot of money for it "new" where the used market reflects the more accurate market reality.