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freehorsetoday at 1:49 PM1 replyview on HN

The general cyberpunk aesthetic was indeed established, what they did was bring it in a 3d, first person perspective world. And they had to bring it to that level of detail that it would look good and realistic from different angles, closely as well as from afar etc and in a way that represented the state of the art computer graphic realism of the time. I don't think this is trivial, "nothing new" or "uninspired".


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A_D_E_P_Ttoday at 3:07 PM

Deus Ex:HR did the same thing, and did it in a much more original way. That game's black-and-gold color palette was objectively unusual for the cyberpunk genre -- where the conventional color sets were either black-and-green like an old terminal (or The Matrix), or the various shades of blue/pink/green/yellow/white neon lights. This is readily apparent if you browse cyberpunk tumblr, and the generic color sets map perfectly to CP2077's aesthetic.

The Deus Ex character designs, environment designs, and armor designs were also much less conventional.

I think that it's fair to call CP2077 aesthetically uninspired. It copied wholesale from the conventional and well-established aesthetic of the 2005-2015 period, without even changing anything. The end result is perfectly generic and looks like "art by committee" or "the path of least resistance."

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