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Show HN: Simple algorithm and color space to generate diverse skin tones

297 pointsby automatoneytoday at 3:16 PM68 commentsview on HN

Hello HN!

I found that picking out plausible but diverse skin tones for my digital art and game development projects was kind of difficult, and I got curious about if there was a way to define a color space that made it easy.

I've built a color picker and procedural generation algorithm based on the space as well as a bunch of other fun js features and demos throughout the page that use the equations. If you find it interesting, I have lots of explanations of how I built it and what properties the space has.

The methodology might be a bit shaky, but hopefully the result is as helpful for others as I have found it! There's lots of room for improvements (see the Future Work section), but I'm really happy with how it turned out.


Comments

s1montoday at 5:35 PM

It's always entertaining to try to understand these things from first principles. Color and skin color in particular are very complex things to measure and model. It's not just a physical quantity, it's also a matter of human perception based on lighting and a host of factors.

It seems like some work was done to research existing approaches, but I don't see any reference to Pantone Skin Tones [0]. Without intending to, I've worked on 3 different projects which involved measuring skin tones for makeup applications. The Pantone range is not 100% perfect, but it's pretty well done and easy to understand. There are two axes: a light/dark one, and red-yellow one [1].

[0] https://www.pantone.com/na/en-us/skintone

[1] https://cosmeticsbusiness.com/pantone-skintone-guide-80945

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vermarishtoday at 4:04 PM

This is beautiful work! First, I thought this would involve using PCA to go from 3D to 2D, which would result in an easier selector to use, but at the expense of representing every person.

Then, I thought this would stop at using the U-space vectors (the ones that form the basis of the PCA image) and their corresponding ellipse to form our color space, but no, the function fitting is a very slick idea, even if it was executed by hand.

Lastly, I love the presentation of sampling from different r values. Whether you sample from a fixed r value or a range of r values, I bet this has great applications in game design or animation.

I still don't quite get the manual data labeling process at the beginning? It seems like it would encode some bias, but the consistency of the first point cloud and the results certainly speak for themselves.

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stu2b50today at 7:04 PM

I think it’s worthwhile to note this is under a light with a color temperature similar to sunlight.

When you’re actually painting, skin can really be any color. Blue is a perfectly valid (and fairly common) skin color - just look at someone in the moonlight. It takes two to tango, and the other dancer is the light source.

mbotoday at 4:53 PM

Love it!

I was looking at this a little while ago, and used some of The Pudding's data on makeup/foundation shades (https://pudding.cool/2018/06/makeup-shades/) and plotted it into the Oklab colorspace (https://observablehq.com/@55th/foundation-shades). The shades form themselves into that same crescent as seen in the article.

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stephantultoday at 4:06 PM

Love it. I especially thought the introspective “aside” section on related resources was great, and I wish more people would show this kind of reflection.

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andaitoday at 3:58 PM

Nice. Most of these colors look right to me, but I'm also seeing green, blue and purple? If you're curating colors from the space manually then it's not a problem.

"Only realistic colors" would be a different problem. And I'm not sure if there's a way to solve that problem without excluding some real colors too.

(Maybe if the colour selector was a different shape? I don't know much about color spaces.)

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daharttoday at 6:55 PM

> What colors are we? The short answer is maybe something like “brown” and the long answer is very, very long.

Pete Shirley (author of Ray Tracing In One Weekend) is also a part time color scientist, and he clued me into the fact that if you crank the saturation to 100% of pictures of people of any race, the skin color comes out orange. I think I heard that some face detectors may work on this principle, but I don’t remember where I heard that.

Sharlintoday at 6:34 PM

The U and V axes seem roughly correspond to the tint/temperature (green-magenta/blue-amber) axes that you can find in a white balance tool in photo editors and also as an in-camera setting.

Nb. I'd advise against calling the PCA'd space XYZ because that's a well known standard color space: https://en.wikipedia.org/wiki/CIE_1931_color_space#CIE_XYZ_c...

m_w_today at 3:46 PM

This is super cool! I have always loved projects that try to categorize color space. Usually my work has gone in the other direction - isGray, isCloseToWhite, isPastel - but it's the same insofar as it's defining shapes like your matplot visual.

Wish I had this on hand like this three or four years ago when I was working on VR avatar software - we had hard-coded skin tone options at the time - would have been a cool addition!

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JacobAsmuthtoday at 7:12 PM

Me after I spend a day at the beach: #BA3A17

manoDevtoday at 4:54 PM

Skin tones are particularly difficult to pin down, besides the pigmentation there are two effects at play: 1) sub surface scattering (light goes thru and bounces under the skin a bit) and 2) some infra-red emission (the responsible for making some people appear magenta on digital photography)

So even when you get the palette right, to paint it like a believable material in a convincing way is still super hard!

ecesenatoday at 5:57 PM

Nice. This is relatively old work (2020) but Pinterest had/has skin tone features, for example if you're searching for cosmetic products. Worth a check if anything might be useful for your work. https://medium.com/pinterest-engineering/powering-inclusive-...

xp84today at 4:53 PM

This part ( https://toneyalexander.github.io/inclusive-color-space/#pick... ) is especially cool.

Would love to see this 3-D picker ability in the many character designers out there, instead of the lame 8 swatches or whatever.

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dofmtoday at 4:40 PM

Interesting though that the 1.5 setting (at least on my older iPhone) doesn’t really ever seem to cover the range of skin tones of indigenous Australians (“aboriginal” and Torres Strait Islanders), who apparently get their skin tones from a somewhat different expression of genes than other peoples with darker skin.

The 2.0 “outliers” cover those skin tones.

Masai and some Somali skin tones, similarly, look better represented by the outliers.

The full range of possible human skin tones is perhaps a bit of a challenge for technical colour representation, partly because diffuse reflectance seems to vary so much and that is hard to approximate on screen (e.g. as any website designer could attest, the difference between representing silver and grey is the use of highlights), though the representation of skin tones is a lot better than the early colour film era.

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PullJoshtoday at 4:27 PM

I love this! Such a beautiful use of some real nerdy math to benefit humans in a way non-nerds would appreciate.

rrradicaltoday at 4:31 PM

Very neat project. Could I use this code to generate skin tones in my own project? Or more meant to just be educational/inspirational? I guess I'm wondering if you've considered adding a license.

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zetanortoday at 6:01 PM

Setting R² to various large values like 50, 500 and 5000 then moving the slider around seems to give a decent and simple visual representation of what's happening.

ptsnevestoday at 4:23 PM

On the movie Dolemite by Eddy Murphy, they go over the fact that black people absorb light and white people reflect, and how that changes the motion picture shooting process totally. Also how one size does not fit all. Cool project! I am not much into the humanities part of the project. For me this is as natural as having a localization framework, just in this case for skin tones.

RIMRtoday at 4:04 PM

For anyone confused, turn off your dark mode extension. :)

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hluskatoday at 4:13 PM

This is excellent work! You’ve got a 49 year old and a 10 year old equally into it. That’s impressive - nice work.

efitztoday at 4:44 PM

Never seen anyone #E6FFF8 (bottom right corner).

An albino that consumed too much colloidal silver for years?

aaroninsftoday at 5:08 PM

Not my domain though I followed the data science enough to nod as if I really followed it,

but this is just lovely and inspirational work. A unique marriage of hacking in the celebratory sense, thoughtfulness, and meaningful contribution. Outstanding.

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Abh1Workstoday at 4:00 PM

Cool work!

bellowsgulchtoday at 4:34 PM

Skin is so interesting as a surface to think about how light passes through and bounces off of.

There is at least one article published by a technical artist at Pixar who describes modeling a skull within a human scan so that subsurface lighting is more accurately rendered.

I suspect you could combine this with dr_scully’s comment and GolDDranks’ to reach the nuance involved in long tail realism details.

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ralusektoday at 5:07 PM

If you're ##CCFFFF please go to the hospital

uhdozotoday at 5:47 PM

Very interesting, I'll need to read it again lol

tyromaniactoday at 3:52 PM

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noobahoitoday at 4:54 PM

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nahidmahmud555today at 6:17 PM

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drnick1today at 5:17 PM

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richard_chasetoday at 5:38 PM

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moralestapiatoday at 3:58 PM

Interesting.

It might be a bit biased though, as there's much more variation on fairer skin tones than on dark ones (there's only one that looks like the colloquial "black").

This contradicts all research and social media from the past decade.

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383toasttoday at 4:03 PM

Seems to underrepresent pale skin tone variety

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hneqy2wqlstoday at 4:52 PM

This hits different after a long week