I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.
Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...
It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.
Buggy to the level of unusable.
The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.
Where's the car? "F" does nothing. And I can't find any vehicle.
I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.
Too much "vibe" in the code.
Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.
Dysfunctional vibeslop
Feels like a single shot from an AI agent, pretty horrible and buggy
Cool idea, but please make it better!
Cursed buggy mess
f's in chat
the link should go to the base url, not an overloaded server: https://hop.earth
Interesting idea that seems FUBAR.
buggy but fun
Prime example why not everyone should make games
It’s very easy to vibe code cool three.js OSM things.
Here’s a little N64 style cozy flight sim I’m working on:
https://seattle64.benjasmin.chatgpt.site/