[Ninja author here] Nice post, cool to see the deep dive! I also appreciate the details on how they produced their numbers.
As they observe, Ninja gets to be fast mostly by cheating: it avoids a lot of work by saying many things are just out of scope for Ninja to do, and that means it is a useful a target to race against. (Funny thing: when I wrote Ninja I was misremembering how fast an earlier build system was so I kept trying to make it faster. So don't treat it as a lower bound, I just made it up!)
I comment here to say I find the explanation for 'why' in this post unsatisfying. They mention three design decisions.
The first one is a criticism of CMake, not Ninja (?), so I don't think it can be why. I might have misunderstood?
The second reason given is doing some work like header dependencies in multiple threads. This is the most plausible reason to me but it still feels unlikely. It's a very small amount of work: the post mentions 300 compiles, so maybe parsing 300 small text files?
The third is that they run the compiler up front an additional time to gather headers, which is strictly more work than Ninja. There is some hand waving about file access patterns but I am skeptical; if the end-to-end build time is 3 seconds then the project is small enough to all fit in kernel caches. They also mention doing other things like invoking the compiler to get version information. This seems like it would dwarf any performance gain from number 2.
Maybe it's just my own curiosity, I think this post would be better if it had a better explanation for the reason. I'm not disputing the result, I just think the result should make you suspicious that something else is going on, and you might learn something from that! You could for example explore whether it's the header dependency thing by profiling the Ninja invocation and seeing if it's waiting for CPU or waiting for tasks to execute.
(If I had to guess without looking at any of the involved code, I would predict it's something about how CMake generates the build, like it introduces serialization in a place where build2 is parallel, or it adds some extra build steps like gathering the current git hash into a header file or something.)
Always glad to see authors on here. Thanks for your insight!
Since they had to rewrite the build file for their program I also assume that something is missing. Didn’t see any mention of verifying that.
I also really didn’t like their denigrating tone. It totally turns me off trying build2, because it seems they don’t understand the point of separating build stages like environment setup (getting dependencies), configure, native build, cross build, packaging. I am a very happy ninja user instead of a batteries-included solution because it does its one job well and can be used very flexibly. I personally detest cmake, so I use nix + own configure script + ninja.
The blog is also wrong about ninja being unable to call configure, but I intentionally don’t want that (I want the build stages to communicate in one direction for sanity).
Simple CMake projects using the Ninja generator are very efficient, unless you create generated files.
And if they are in their own targets, they are not really an issue (they would serialize everything that depends on them as you'd expect), but if you have them in a library grouped with other files to compile, then the whole library compilation is serialized.
And obviously worse if you also have to build the generator for the generated files, but that's not a big surprise, you can observe that in full builds of Chromium or its libraries too waiting for protoc if you crank the parallelization a lot.