Navigation was difficult as the screen eats the cursor which resulted in blind clicks, and the arrow keys did not move around as expected. Smashing esc/enter blindly eventually led me to checking out. The animation rendered the case going into the bag but then rendered the object on the outside of the back as if it was stuck with velcro instead of sitting inside.
A 3D video store architecture is a fascinating approach to spatial media management. Great to see more 3D-first tooling popping up.
I have a similar project, with goodreaads records https://github.com/kmcheung12/goodshelf
Method of Loci! Finally, I can remember where everything is...
I can smell the screenshots -- that's how accurate the portrayal is. Well done.
You need to hire someone to just record judgy videos of each of the famous titles, to get the full effect. Make it look like a 16bit era videocoded like nighttrap or myst.
Hell yes. I had this idea kicking around in my head a year or so ago but it was too daunting to implement.
I've tried creating something similar since 2013. Never could get it right. My idea was closer to that of a Japanese Adult Video Store.
Haha this is hilarious
This is so well thought out.
Mental, that
lol this is a really good idea.
New word of the day: Skeuomorphism
Would love to see this applied to VR so that users consuming content in a Meta Quest, Vision Pro, etc. can navigate the video store to browse, and then once they find what they want to watch, walking out the door takes them into a virtual theatre or living rom environment.