It says in the rules
> Trapped/emulated/virtualized instructions may only time the trap, not the handler.
But I feel like that 12ms write to an ACPI IO port at current leaderboard position 8 is probably trapping to SMM and being handled there.
Related, and linked in the readme: https://github.com/xoreaxeaxeax/smiiiiiiiiiiiiiiii (using the slow instructions to break SMI)
Nop should be #1, because it is infinitely slow for what it does. ;)
This author also has other things like: A compiler that emits only `mov` instructions and another compiler that deliberately messes with the control flow so that, if disassembled, common debuggers will draw symbols like skulls or threats. https://github.com/xoreaxeaxeax/repsych
Very cool! Also, huh interesting. I’ve used rdtsc to measure cycle diffs but had no idea its execution takes that long. Is that common across architectures?
Does that mean Chris Domas is ready for his next adventure?
It’s crazy how computers still seem to get perceivably slow every few years, given how many instructions can be executed in 1ms. Shameful, even..
What’s that law called about programmers wasting all the compute on abstraction?
Oh wow, glad to see Chris Domas active online again!
what im seeing from this chart is that we should be using the nop instruction for everything
A great resource for any performance deoptimization.
Using MMIO is cheating and makes the results very boring.
It would be much more interesting to know the results if you're only allowed to use main memory.
It'd be really interesting to see whether the winning (losing?) instructions/strategies would be different on other architectures. At least right now the top spot (`fxrstor64` on MMIO, starve PCIe) seems relatively architecture-independent, but maybe something about MMIO ordering rules on e.g. POWER would be different enough to change that -- or perhaps open up new avenues?
I wonder what the actual limit on this `fxrstor64` is right now. If you can stall the PCIe bus for that long, then why not indefinitely? Certainly there's no forward progress guarantee here.
There’s definitely strategies here; A lot of the floating point operations use subnormals, and a lot of the worst instructions are slowed down by really, really fucking with MMIO.
[dead]
Related, somehow: Core War [0].
[0]: https://en.wikipedia.org/wiki/Core_War