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cosmic_cheesetoday at 5:37 AM3 repliesview on HN

It makes more sense if one thinks of the disk image files as digital analogues to thumb drives, optical discs, etc.

In the Classic Mac OS days a decent chunk of software (especially shareware/indieware) didn't have an installer and was just a folder you copied from a floppy disk or CD, which this process kinda mimics. You're just opening a file instead of putting in a disc.


Replies

epihelixtoday at 7:09 AM

The problem is that an application isn't intuitively analogous to removable media at all. The last time I physically inserted a disc to run an app was in the CD Rom era.

The click-and-drag to the Applications folder step is also odd. Presumably the user wants to install the app if they've double-clicked it, so instead of kludgily hacking the file manager (oof!), why not simply prompt "Do you want to install [application name]?" [OK]/[Cancel]? How would that not be clearer? (Can you even install an app via the keyboard alone with that interface? I assume you must be able to, but it's certainly not intuitive that you could tab and enter your way to installation happiness.)

I appreciate that TFA is all about the creativity that can be added to this step, but it seems to me to be poor UI/UX design to allow so many possible ways of doing something so fundamental as installing an application. Sure, it's cool and fun if you're young and creative; but likely confusing as all hell if you're older and less-computer-literate.

bigyabaitoday at 6:13 AM

Even Apple is unwilling to admit it makes sense, it's not like the App Store makes you drag the icon into a shopping cart or something. It's just poor design nowadays.

mpfhtoday at 5:57 AM

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