The visual assets alone will be tens of megabytes.
For a weather app, you should be able to get by with a couple base vectors you modify based on conditions.
Should be able to get by with using system graphics
Do all visual aspects of a weather app need to be loaded at once? Is the cost penalty loading a hundred kilobytes per image from disk really unacceptable?
Why, though? You need some icons and some map imagery, not 4K texture maps