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cautiouscatyesterday at 8:17 PM1 replyview on HN

I’ve written a skill that I basically feed what I’m looking to do, some ideas I had for accomplishing it and any other details like tech stack, etc.

The skill then riffs with me, judging my ideas and suggesting alternatives. We go back and forth until something useful comes out of it. This process isn’t unlike how I do normal development.

However, once agreed it breaks the work into “steps”. It then creates a tutorial for me, for those steps, explaining each line, why each change happens etc. I can then ask questions, muse about an alternative idea etc. Then I do the steps, and I’ve learned and gotten what I wanted to get done.

This has been how I’ve been learning Godot and making a game for the past month or so. I didn’t go in blind, I started with a course from GDQuest so I could feel confident guiding the tutorials. I will say though, having a tutor to bounce ideas off of has been really useful.

I still try to figure it out myself, consult the docs, discord etc. But if I’m stumped I’ll run my tutor skill and have some fun.


Replies

vorticalboxyesterday at 8:37 PM

I’ve started doing a similar thing after reading a post on hn about manually applying the code so that you actually understand it.

I have done this for all my work this week and it works quite well.

For one it lets you actually query the LLM as to why, their plans give a high level not every single change and it allows you to correct it as you go and the plan will change.