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tancoptoday at 6:45 PM1 replyview on HN

raylib might do it in less lines. SDL is designed as a cross platform base layer to wrap in another framework not as something you should be using directly.


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Joel_Mckaytoday at 7:45 PM

I usually recommend the inexperienced do at least 1 project in godot:

https://godotengine.org/

Then port it to UE if they are interested in skill reuse for future projects:

https://www.unrealengine.com/

SDL has a lot of issues, and falls into the "only if you must" category. Still better than .NET or Java in many ways, as spacial audio is easy in the mixer. =3