I'm not a professional game maker. But having used unity in anger in the past I found Godot a breath of fresh air. What unity really wins with is the unity asset store.
Which may actually be a good analogy.
One thing I've seen rarely discussed is existing expertise/experiance, existing varification/tooling and existing quality reference implementations.
Arm wins in all of the above over RISC-V currently, if you have the money to license from/work with Arm.
Which may actually be a good analogy. One thing I've seen rarely discussed is existing expertise/experiance, existing varification/tooling and existing quality reference implementations. Arm wins in all of the above over RISC-V currently, if you have the money to license from/work with Arm.