The issue with procedural generation isn’t how to do it, the issue is how to keep it from being boring.
Yeah the scope and detail of the universe is great, but it still feels like a well polished demo to me. The interactions with intelligent beings are very repetitive and boring. I can wander around and build things, but I never really feel strongly engaged like I do in a game like Valheim or GTA.
It's the Bowls of Oatmeal problem:
https://emshort.blog/2016/09/21/bowls-of-oatmeal-and-text-ge...