logoalt Hacker News

parineumtoday at 3:06 PM4 repliesview on HN

> the launch was beyond super crappy, and "turned it around" is underselling it.

Everyone says this and I really disagree. It's been a year or so since I last play but I have been playing off and on about every year.

Whenever I start a new game, it feels basically the same. Once I get into the universe, there are way more things to do but nome of them feel like they matter.

The game is a classic example of a mile wide and an inch deep. Every update just seems to bring a new system that feels, in itself, feels about as satisfying as the game did on launch.

Despite the valiant and admirable effort to continue updating the game (and for free), I still don't think it's come close to the game that was promised. It's still the launch game in my eyes; nothing seems to matter. I can just also build a base (or any of the other new features) that doesn't matter too.

It's a fun game for maybe 30 hours a year (300 hours!) and that's an accomplishment but I don't think it's come close to fulfilling it's original promise.


Replies

ch4s3today at 3:29 PM

> there are way more things to do but nome of them feel like they matter.

In a lot of ways its Space Minecraft, so you have to make your own fun, your own stakes. If you don't like it, then you don't like it.

show 1 reply
chrisjjtoday at 5:57 PM

I'm interested to hear what aspects of the original promise you'd say remain unfulfilled.

chrisjjtoday at 5:52 PM

I'm interested to hear what aspects of the original promise you believe remain unfulfilled.

squigztoday at 3:09 PM

This is totally valid and many people feel similarly. I wouldn't entirely agree that it's only an inch deep (this isn't Elite Dangerous for goodness sake) - but it's certainly sometimes harder than it should be to find the deeper parts of the game.

The Expeditions can really help with this, as they provide a more traditional linear, quest-driven way of going through the game.