> the launch was beyond super crappy, and "turned it around" is underselling it.
Everyone says this and I really disagree. It's been a year or so since I last play but I have been playing off and on about every year.
Whenever I start a new game, it feels basically the same. Once I get into the universe, there are way more things to do but nome of them feel like they matter.
The game is a classic example of a mile wide and an inch deep. Every update just seems to bring a new system that feels, in itself, feels about as satisfying as the game did on launch.
Despite the valiant and admirable effort to continue updating the game (and for free), I still don't think it's come close to the game that was promised. It's still the launch game in my eyes; nothing seems to matter. I can just also build a base (or any of the other new features) that doesn't matter too.
It's a fun game for maybe 30 hours a year (300 hours!) and that's an accomplishment but I don't think it's come close to fulfilling it's original promise.
I'm interested to hear what aspects of the original promise you'd say remain unfulfilled.
I'm interested to hear what aspects of the original promise you believe remain unfulfilled.
This is totally valid and many people feel similarly. I wouldn't entirely agree that it's only an inch deep (this isn't Elite Dangerous for goodness sake) - but it's certainly sometimes harder than it should be to find the deeper parts of the game.
The Expeditions can really help with this, as they provide a more traditional linear, quest-driven way of going through the game.
> there are way more things to do but nome of them feel like they matter.
In a lot of ways its Space Minecraft, so you have to make your own fun, your own stakes. If you don't like it, then you don't like it.