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belochtoday at 4:14 AM3 repliesview on HN

Uncompressed audio tracks may have been necessary to get acceptable performance. e.g. GTA 1 came with some PCM tracks on the CD. If you didn't like them, you could pop in a different CD and get different music on the radio in-game. Playing mp3's was, in the early to mid-90's, actually pretty intensive. There were still a decent number of 386's around that could barely run a mp3 player in a Linux console-only setup. You needed a 486 or better to even think about playing mp3's with a full graphical OS running, and probably a Pentium before you have enough CPU left over for the rest of a game.


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danielheathtoday at 4:48 AM

Back in the day, my 200mhz Pentium remained just-barely usable while listening to WinAmp, but there was noticeable latency.

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zorkedtoday at 7:20 AM

For reference: I had a 486 DX2 66 MHz, and I played MP3s by decoding them in batch to PCM and then playing that as it couldn't really do that in real time. Perhaps only if you didn't do anything else and the MP3 was low bitrate enough and ideally mono.

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stevekemptoday at 7:18 AM

And don't forget to engage your "TURBO" button, to make the playback slightly better!

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