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Show HN: Loft Day – a wedding invitation turned point-and-click game

6 pointsby behdadyesterday at 8:40 AM4 commentsview on HN

I wanted to make a fun, wholesome experience for our wedding website. Before long, it had turned into Loft Day: a point-and-click browser game with ten rooms, a party, a road trip, and a lot of smaller games, apps, and hidden interactions.

Most of it lives in one 8.8 MB HTML file—roughly 138,000 lines of HTML, SVG, CSS, and JavaScript, with no framework or build step. It also runs a few real runtimes inside the game, including Python through Pyodide, a small Linux system through v86, and, of course, classic shooter games.

I developed it over about a month and 5,700 commits, working with Claude and Codex while directing, testing, and repeatedly changing my mind.

The source is here: https://github.com/behdad/marketa.behdad.org

I’d love to hear technical questions, browser reports, and optimization tips for a game of this scale and stack. But first and foremost: wander.


Comments

mandarinclipstoday at 3:06 AM

Great idea, and I think it could go commercial — partnering with wedding planners and charging per event. That's a solid concept worth considering.

As for the game itself, I feel the process is a bit too complicated. In today's world, not many people are willing to go through someone else's wedding story, especially in the form of a game.

Anyway, congratulations on the wedding!

phyxsalttoday at 3:16 AM

Congrats on the wedding, excited for your new chapter.

The game UX is hard to follow though. If I were a guest, I would have given up before even realizing this was about a wedding.

streamfantoday at 1:06 AM

This is very cool! Thanks for sharing! Congrats!

workscovetoday at 1:33 AM

Thanks for sharing — and congrats!