Cool. Do the individual parts still use point clouds? Or are they meshes or CSG?
The parts are originally defined in code, not stored as point clouds. That code builds the geometry using primitives, curves, custom mesh operations and sometimes CSG/booleans. When executed in Blender, the final exported GLB contains meshes.
The parts are originally defined in code, not stored as point clouds. That code builds the geometry using primitives, curves, custom mesh operations and sometimes CSG/booleans. When executed in Blender, the final exported GLB contains meshes.