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baigytoday at 4:41 PM0 repliesview on HN

There’s overlap in spirit, but we’re not trying to replace the precision of Fusion/SolidWorks. the idea is that an agent writes an editable 3D program from your prompt/reference, including geometry, parts and eventually behavior. Blender/GLB is our current target, so it looks game-oriented rn, but games aren’t the whole idea. for a mechanical CAD use case we’d want the same experience backed by a real CAD tool/kernel rather than pretending mesh geometry is engineering-grade. I think of CAD, Blender and game engines as different possible build targets for the same broader idea.