This seems really messy. We regulate gambling because it's a specific thing, but how do you differentiate a non-addictive platform vs an addictive platform? (aside from this specific company... I mean in general). How do you "test" whether or not they're inherently addictive?
At least in this specific instance, they can look at the blast radius and make a determination. But this feels legally unsatisfying in the general case
You can just be explicit. We already do this with controlled substances, maintain a defined regulatory schedule, and give a designated regulatory body a legally prescribed process for adding to it, removing them, or changing their classification.
It's hard to answer in general, but does it have to be answered in general? I could imagine supporting a policy that infinite scroll in particular is addictive and app developers can't use it without strong warning labels and time alerts.
> We regulate gambling because it's a specific thing
Except when it's called "prediction markets" and therefore it isn't.
“Do you use personal / behavioral data / usage to shape the user experience and recommendations, creating a reinforcing loop?”
Roughly that.