Well, they don't produce the same result in floating point math, I'm afraid.
So you'd need to teach your compiler about what your formulas mean and what context you are using them in. (Ie are you actually doing geometry, or is your AI coding agent just trying arbitrary activation functions for your neuronal net experiments and some of them happen to look like geometry?)
It's a mistake to care about equality of floating point numbers [1]. You must usually consider the lower bits of the number as random.
I assume you're saying something other than this though?
[1] https://en.wikipedia.org/wiki/Machine_epsilon