>The game runs on Windows, the audio processing and brain runs on my M4 MacBook. It could all run on Windows (provided there is dedicated ~12gb or more gpu ram for it)
I do wonder if this is an avenue for console gaming that might be practical in a few years; AI-centric hardware that might be too beefy or expensive for regular users, but can extend new or existing games. Kinda like the expansion paks of old.
unfortunate that the "ALE" design wasn't opensourced (couldn't find a link in their post) but I would be interested in learning more about the design, in particular what sort of data pipeline was necessary from skyrim to give this sort of action flexibility?
I will be open sourcing it soon :) my code is a bit dirty (the whole system is 3 pieces. The game adapter / a websocket bridge between game and brain / the brain itself) and it runs on 2 different (local) machines currently.
Ale is what makes this work locally, I felt a little conscious about it as I am not sure if it is a novel approach or somebody comes out and claims I rediscovered BERT or something (though ale runs at 1/10 the cost of BERT).