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tayo42today at 4:40 PM4 repliesview on HN

Ai can work through all of those questions in number 2 and design around it.

I was just doing that yesterday designing a game demo lol


Replies

ben_wtoday at 6:01 PM

I have also tried developing games with them. I find them very weak at these things.

Often they can't figure out how to test the thing, so "does this attempted solution even work at all?" is its guess from reading the source code, and sometimes I've even caught them writing "tests" which are a regex on the source code, not functionality.

They know almost nothing about "is this solving the right problem?", they're trained to assume the user is right, not to frame-challenge.

My general experience both in game and non-game projects is that it will be lazy by default rather than solving things correctly. Sometimes I spot this from their responses, other times I only notice with manual testing.

matsemanntoday at 4:44 PM

Works for a demo, but quickly stagnates. Future models may of course push the limits further, but right now it quickly goes sideways without someone knowledgeable at the helm.

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Madmallardtoday at 10:14 PM

I meticulously described the netcode structure for my tactics game and it's simple enough to just send over on web sockets and fable was still giving me an endless hydra of sync issues

nevertoolatetoday at 4:45 PM

Are you an AI?

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