> I feel like this completely misses the mark. Audio quality was never the compelling feature of the iPod and people weren't clamoring for it because it sounded good.
Indeed. Apple made (and showed) the actual reasoning in the iPod introduction. All competitors had to was do the same: https://youtu.be/bz1ZWvZBGYM?is=NFlmkhq1gWfcNVgv
- 1000 songs
- play all popular formats: mp3, wav, aiff
- Firewire for fast transfers. Download 1000 songs at 30x speed than USB
- 10 hours continuous playback on single rechargeable battery
- the size of a card deck
Not like it was magical unknown hardware components at the time. And the competition still couldn't do it for almost a decade
> And the competition still couldn't do it for almost a decade
There were a couple things Apple had in their favor but it certainly didn't take 10 years for folks to catch up. They mostly one because they captured people's hearts and minds.
The key things Apple did right was a high speed connection and owning their software. The Creative Nomad Jukebox used the same HDD as the iPod and beat Apple to market by a year, but Creative didn't own the software. The iRiver H series of players showed up around 2004 and were comparable to iPods in terms of quality and capability, though their aesthetic wasn't polished minimalism. Their UI wasn't as good but it was still very good. Their crux was Windows and Mac support wasn't great. I had an iRiver in 2007 and was running an opensource (rockbox?) firmware to get around some of those issues.
Apple has always been good at innovating around the problem which is usually the UI or software at large. This comes in part because of their vertical integration and being able to make minor tweaks to other parts of the ecosystem (e.g. desktop OS) to dramatically improve the experience of their product. The iPods are another great example where they made minor tweaks to iOS Bluetooth that magically made the experience of using wireless headphones dramatically better.