> The smoking gun here is that they actually hired psychologists and experts in creating addictive stuff from e.g. the gambling industry. It clearly shows that their intent was "make this as addictive as possible."
The Games industry, including everyone's favorite Valve, does the same thing btw. And the result is no less disgusting.
Some nations have great laws that deal with lootboxes. I beleive one approach is making odds known, and another is simply placing fines on firms that use loot box mechanics.