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elikogatoday at 10:09 AM1 replyview on HN

My belly says the naive formula is summing the triangle pyramid volumes to the origin with sign in orientation. It looks like that's what they derived. Which is a generalization of 2d polygon area calculated by summing triangle areas for each edge, I was taught this in a math camp where we calculated map polygon areas on gis data. I remember math knowledge being hard to get pre AI era but I didn't remember it being this hard.

No idea what the author means by "which are equivalent to rendering the mesh and then sampling the render".


Replies

less_lesstoday at 11:37 AM

> My belly says the naive formula is summing the triangle pyramid volumes to the origin with sign in orientation.

Yeah, that would also work but it's a slightly slower formula, sum(det(v1,v2,v3))/6. This one is summing sort of prism+pyramid shapes made by projecting each triangle to the yz plane.